Any%

Whatever bosses are needed to reach the end credits of the game. Most of the time this means only the required bosses will completed, but some specialized runs will call for optional content to be included in their any %.

All Skills

Beat the game and reach the credits having collected:
All Movement skills (Mothwing Cloak, Shade Cloak, Mantis Claw, Monarch Wings, Isma’s Tear, Crystal Heart),
All Nail Arts (Dash Slash, Great Slash, Cyclone Slash) and
All Spells (Vengeful Spirit & Shade Soul, Howling Wraiths & Abyss Shriek, Desolate Dive & Descending Dark).

Sealed siblings

Whatever is needed, bosses and charms, to reach the “Sealed Siblings” ending of the game.

True Ending

Whatever is needed, bosses and charms, to reach the “Dream No More” ending of the game.

All Main Game Bosses

Beat all the main game bosses in a new savefile and reaching the credits (this doesn’t include DLCs). Bosses must be defeated at their original spot, using Godhome to reach a boss is not allowed.

All Non Pantheon Bosses

Beat all the main game bosses + all DLCs excluding Godhome bosses. Bosses must be defeated at their original spot, using Godhome to reach a boss is not allowed.

Pantheon 5

Beating Pantheon 5. It can be done on a Normal Game file or a Godseeker Mode file.

Low%

Beat the game with 11% completion. Requires showing credits and post-credits game completion %.
(Breakdown: 1% Vengeful Spirit, 2% Mantis Claw, 1% Dream Nail, 2% Crystal Heart, 1% Watcher Knights, 1% Uumuu, 3% Dreamers).

112%

Beat the Godhome ending of the game and show game completion at 112% in credits or inventory.

 

Any%

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Sealed Siblings
All Main Game Bosses
All Non Pantheon Bosses

Hitless Rules for Hollow Knight

General Rules
  • For Pantheon 5 runs the PAUSE MENU must be shown at the beggining of the run for checking if there are illegal mods.
  • A hit is ANY instance of damage and also falling off the map in dream sections.
  • Blocking damage with The Baldur Shell, the Dreamshield and the Carefree Melody is a hit. For damageless, you may not lower health from max for any reason, but baldur shell, carefree melody, and Dreamshield are permitted.
  • Intentional self-inflicted environmental damage is permitted to set up Fury of the Fallen, but you must either audibly state that you are going to take damage to set up Fury, or perform some action, like looking up and down 3 times. Moreover, you can only take damage to spikes or acid (NEVER an enemy), you can’t use the resulting iframes to bypass enemies etc, and you can’t use the damage to warp to another location (like the queens garden damage warp) and you can’t take this damage while having aggro from an enemy or when having a hit probability.
  • Major glitches are FORBIDDEN in any category.
  • Quitouts to port to the last bench are allowed unless you have aggroed any enemy (even the bombs thrown by the Sporgs). Quitouts are allowed if you have aggro from an enemy but you can’t be hit in any case (like in the tram pass with the Carver Hatchers) or if softlocked by a boss scream (eg. Vengefly King dying while screaming in Greenpath). Quitouts are mandatory if accidentally going out of bounds from the map.
  • Visual mods (such as skins) and No Death are ALLOWED but any other mod, including Debug mod, will make the run invalid.
  • Every patch from the 1.2 above is ALLOWED.
  • When running a Nail Only run it is accepted to use spells only for killing the Elder Baldurs in the Ancestral Mound and in the Greenpath’s entrance.
  • What’s a skip? A skip is any action that helps you reach a place you shouldn’t with the abilities you own at the moment (like the acid skip, the fireball skip or doing a pogo to reach a high place) or a way that is not meant to be used because the game wasn’t designed to be done like that. Lever skips in 1.2 are allowed.
  • What’s an upgrade? An upgrade is an action that upgrades your nail, your spells or that increases your soul (vessels), your life (masks) or charm capacity (notches). New abilities such as wings, isma’s tear or shade cloak are not considered upgrades.

HUD Rules for Hollow Knight

To ensure a smooth verification process by our verifiers, we recommend not covering the following HUD elements. This is particularly important to help the verifier when there is an ambiguous situation, especially during boss fights.

  • Health and soul
  • Top left corner for the mods

Submit a Run

You finished your first No Hit Run in Hollow Knight? Click on the “Submit” button for more information to get into the team!

Verifier for Hollow Knight

Gintsoka

Gintsoka

Holy_ Wakamouly

Holy_ Wakamouly

JMustS

JMustS

RenzoXrock

RenzoXrock

Slash15_

Slash15_

Calamity

Calamity