Any%
Defeat the bosses that are required to complete the game.
All Main Game Bosses
Need to defeat all of the bosses and complete the game. Excludes the bosses from the DLC and Chalices.
All Bosses
Need to defeat all the bosses in the game and complete the game. Includes bosses from the DLC but excludes bosses from Chalices.
All Bosses + Chalices
Need to defeat all the bosses in the game and complete the game. Includes bosses from the DLC and all unique Chalice bosses.
Any%
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All Main Game Bosses
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All Bosses
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ALL Bosses + CHALICES
All Achievements
Hitless Rules for Bloodborne
General Rules
- A hit is defined by a loss of health and/or stagger caused by an enemy.
- Hits from player triggered traps count.
- Environmental damage caused by static features as lava, water, swamp, spikes, campfires do not count as a hit.
- Fall damage does not count as a hit, but a death from falling does.
- Blocking an enemy counts as a hit, but a perfect parry does not.
- Major glitches are not allowed. You can find a list of all banned glitches for Bloodborne here.
- Minor glitches or sequence breaking events that are allowed for Bloodborne can be found here.
- Quitouts are not allowed, except when in the Hunter’s Dream or after killing Djura to get the Powder Keg Hunter Badge.
- Summoning other players is forbidden, but NPC summons are allowed.
- Killing bosses/ads from outside of the arena is forbidden.
Specific Rules for Bloodborne
- Initial ticks of damage from Frenzy build-up do not count as a hit. However, getting damaged by the full proc from Frenzy counts as a hit.
- Getting sent to Wet Nurse’s Nightmare phase does not count as a hit (even though it can be avoided). Any attack received within the Nightmare phase counts as normal.
Specific Rules for Non Fresh Start NG+ Runs:
- Max level before NG+: 80
- You can level up in the next NG+ cycles
HUD Rules for Bloodborne
To ensure a smooth verification process by our verifiers, we recommend not covering the following HUD elements marked in red. This is particularly important to help the verifier when there is an ambiguous situation, especially during boss fights.
- Health and Stamina bar following with the blood vials, mercury bullets and the actual item
- Blood Echoes and insight number (Both icons doesn’t change and it can be covered)
- Damage number
The following yellow marked HUD elements should ideally be visible (but can be partially covered):
- Boss health bar
Submit a Run
You finished your first No Hit Run in Bloodborne? Click on the “Submit” button for more information to get into the team!