Hitless Rules
Please be aware that this list is a generic overview.
Each game in the Team Hitless roster has its own individual rules.
We kindly advise checking each game’s comprehensive ruleset before attempting your hitless runs.
A ‘hit‘ is broadly defined as a loss of health and/or a stagger caused by an enemy.
The following examples are also classified as a hit.
- Damage from player-triggered traps.
- Using a shield to block an attack, with the exception of a perfectly executed parry or deflect.
- Falling to your death.
The following examples do not classify as a hit.
- Environmental damage from static features such as lava, water, swamps, spikes, campfires etc.
Damageless Rules
Items, consumables, rings, armor, spells, etc. which boosts players hp temporarily (or while wearing) and then goes back to initial hp (eg. Ring of Favor and Protection in DS1, Prisoner’s Chain in DS3 or Radagon’s Soreseal in ER, etc.) are not considered as damage and are allowed.
New Game Plus - Rules
For Non-Fresh Start NG+ Runs:
NG+ runs without fresh start for the website are allowed for runners who already have a hitless run in that game. Per each game there are specific rules, e.g. starting levels, items, etc. which you can find on the game pages. There won‘t be Worlds First for this category.
Modded Runs - Rules
Visual Mods - Rules
Rules for Submissions
Every game has also specific rules which the community vote on Discord