Any %
Defeat the bosses that are required to complete the game.
All Main Game Bosses
Need to defeat all of the bosses and complete the game. Excludes the bosses from the two DLCs.
All Bosses
Need to defeat all the bosses in the game and complete the game. Includes bosses from both DLCs.
Any%
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All Main Game Bosses
The_Happy_Hob Squillakilla davidtankre Gimme_Dopamine Imapi GinoMachino CouchJockey Thetoastywolf Nobody_Buddy dinossindgeil Vahiguru EdenIssue DonnyRekt Vswed NOHITJEROME SoundsTricky DobbYSama backflippius Seki dovakhin1998 Malzaharius Kazoodle BioticNova Hemptet ChemicalCranberry Grey_NunSei mcswoozie shilkey10 ZeroEXE Hyakujin MicolashTV Vinny_Vega competitivepie Galvarn_ truS0und Sefirot10 BR1GHTMARES TuleMM DerAltan Sir_Harmony geo_eccentric CzarBaldybald chirripitongos BenderzGreat ercarlo AvegaX SovereignsGreed n00tbag MrPedroIV f0v_ufjfjf DomenicoBraSaS Lecentz SnakeFighter Banjobunny Baryon23 jtayre DanielloPiuBello DeadandDoom Scware Flogzeug xWILDxBABOONx EDH666 nebblebb Frybeat Marshaal Sieg Guracho JohnnyMellabbo Arpelanza AshenDev
All Bosses
Squillakilla Imapi CouchJockey GinoMachino Vswed EdenIssue The_Happy_Hob NOHITJEROME SoundsTricky DobbYSama Seki yopherie dinossindgeil shilkey10 mcswoozie MicolashTV ChemicalCranberry Hyakujin competitivepie Z_Apocalyptic TuleMM backflippius CzarBaldybald Galvarn_ BushidoYu BenderzGreat TyranosaurusBrett PrimalSy ercarlo folanRK DeadandDoom tmk24 Lecentz x00vongola00x Baryon23 Cikesss DomenicoBraSaS xWILDxBABOONx Scware SovereignsGreed 냐하 Marshaal Parthenon Arpelanza Yohren TheRevanchist
Hitless Rules for Dark Souls iii
General Rules
- A hit is defined by a loss of health and/or stagger to the player caused by an enemy or trap.
- Environmental damage caused by static features such as lava, water, swamp, spikes, campfires do not count as a hit.
- While fall damage does not count as a hit, a death from falling does.
- Blocking an enemy counts as a hit, but a perfect parry/deflect does not.
- Major glitches are not allowed, you can find a list of all banned glitches for Dark Souls III here.
- Minor glitches or sequence breaking events that are allowed for Dark Souls III can be found here.
- Quitouts are not allowed, except:
* when in Firelink Shrine or after resting at bonfires;
* when lizards despawn if no enemies are aggroed and no other benefit is gained from the quitout besides respawning the missed lizard, e.g. positional or timing advantages;
* when falling through the map due to a glitch (eg. entering invisible walls and then falling through the floor) or stuck in an infinite fall animation. - Summon other players is forbidden, but NPC summons are allowed.
- Killing bosses/ads from outside of the boss arena is forbidden.
Specific Rules for Dark Souls III
- Undead Hunter’s Charms are not a hit
- Vow of Silence is not a hit
- Jailer’s HP Drain is a hit
- The game must be set to offline
- It is encouraged to also set Steam to ‘Offline’ mode (if on PC). This will allow you to avoid certain NPC invasions
- Beating Cinder (victory message + souls) is required to complete a run, but other category specific requirements may need to be met in order to complete a run in certain categories. You can link the flame at any point in the run.
- All patches are allowed.
- For X Only runs, e.g. Weapon X Only, attacking and/or damaging enemies is only allowed with the X Only Restriction, fists and consumables. For Magic Only runs, e.g. Sorcery Only, Pyro Only, catalyst/chime/glove melees are allowed in addition to the previous restrictions.
- For miracle only runs you can use the starting Mace non upgraded until you get the Lightning Spear (the first available damaging miracle spell) in Farron Keep. You have to obtain the spell as early as possible (can kill only Gundyr and Vordt from the bosses with the Mace).
Specific Rules for Non Fresh Start NG+ Runs:
- Max SL125 at the start, with less remaining souls which are required for the next level. Can level up normally after.
- Max 99 per each consumables at the start, but those can’t be soul items.
- Can have any accessible items/weapons from NG.
- Can’t use the carried over equipment to sell for extra levels.
- Must show inventory at the start of the run.
HUD Rules for Dark Souls iii
To ensure a smooth verification process by our verifiers, we recommend not covering the following HUD elements marked in red. This is particularly important to help the verifier when there is an ambiguous situation, especially during boss fights.
- HP/FP/Stamina
- Weapon/Shield/Spell Slot
- Consumable Name/Count
- Boss damage
- Soul count
The following yellow marked HUD elements should ideally be visible (but not mandatory):
- Equip load
- Boss bar
Submit a Run
You finished your first No Hit Run in Dark Souls III? Click on the “Submit” button for more information to get into the team!